While science and industry hold ever more sway over the world of Victoriana, magic remains a powerful force, from the aristocratic hermeticists who provide instant health care to the nobility to the petty conjurers who make a hard life a little more bearable for labourers.
But not all magic is so benign. The power to summon demons, to bring the dead back from the dead, to sacrifice the life of another for untold power.
Magical power is there for the taking, if only you have the will to control it…
This supplement for Victoriana third edition greatly expands the role of magic in your games, with new spells, new magical skills and more besides.
Rules for magical rituals, alchemical physics, tattoo magic, bardism and much, much more.
Expanded information on the Maleficium, including the role of demons and devils in the cosmology, necrotic grafts and guidance on making your own undead creature, and rules for Haemomancy.
New arcane curiosities, including magical weapons, armour and transport.
An in-depth look at five magical organisations, including the Consortium of Hermetic Guilds, to aid or challenge adventurers.